0.9
A Scoundrel in the Underlair » Devlog
Work continues, although I am getting close to the point of calling this project finished. It's basically feature complete at this point, so I do expect to be calling the next released build version 1.0.
What's new:
- Music: I have been working on the original soundtrack for this game for a while. It is currently around 50% done, and that 50% is now in the game. The option to turn it off is there though, as is the option to turn off sound effects.
- New Enemies
- New Graphics
- MANY bugfixes and improvements.
A Scoundrel in the Underlair
Head out into the woods in search of the dreaded Underlair!
Status | Released |
Author | InsidiousArts |
Genre | Role Playing |
Tags | Roguelike |
Comments
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I will be trying this out to see how it is now. Have you considered adding a HP auto-recovery at some point? With all the traveling and monsters not respawning, I feel like a slow passive healing could be a nice feature to have.
I did have HP recovery in the game at one point, but I found it made it too easy and removed it. I have rebalanced how tough the enemies are since then though, so it might be time to put it back in :)