Post Mortem
The jam has been over for a while now and I thought I’d share my thoughts on how it went.
I think I made three great mistakes with this game:
My “marketing” strategy
My itch.io page for the game just showed the logo and one screenshot – a boring screenshot of the space junk mini-game. The idea was that people would see the game, think “Oh, its just a low effort SHMUP” but when they play it they are surprised with a weird Shenmue-style game (the game is actually heavily inspired by the section in Shenmue where you spend a few weeks living the boring, mundane life of a forklift operator). The problem with this, I think, is that most people actually saw the game and thought, “Oh, its just a low effort SHMUP. PASS!”
No Save feature
It is frankly ridiculous of me to expect anyone to play this game from start to finish in one sitting :)
Scope
My approach to this game was to get the main gameplay loop of the SJI done, put in a 28 day story that plays out as you go to work, then fill the game world with as much side content as possible. I did reach that final stage of building side content during the jam - there are 3 optional mini-games hidden about the world - but I originally intended SO much more. NPCs with full storylines to play out, dozens of mini games, shops selling collectables, a house you can buy etc. There just wasn't time :(
Future
This game was meant to be a quick, throwaway piece of fun to give me a short break from my main project, A Scoundrel in the Underlair, but I have become oddly fond of it, and so, in my spare time, I am currently working on a DX version of the game. This new version will do a few things:
Remove some of the more annoying restrictions imposed by the LowRes jam rules, including slightly higher resolution, better text, scaling, better graphics etc.
A full soundtrack.
TONS more content including storylines, more mini games, beat-em-up combat etc. The aim is to make a game that is somewhat like Shenmue or the Yakuza series if it were made on an ancient system.
As I said, this will be something done in my spare time, as I must press on with A Scoundrel in the Underlair.
Thanks as always to anyone that played the game, especially those nice enough to rate the game and leave a comment :)
Get Space Junk Initiative
Space Junk Initiative
Help clean up the Earths orbit!
Status | Released |
Author | InsidiousArts |
Genre | Action |
Tags | Action-Adventure, Arcade, Life Simulation, Slice Of Life |
More posts
- 1.0Aug 14, 2023
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